Configuring Activities
Activities are the events and tasks your empire completes that earn players credits. This guide covers how to configure activity settings.
Activity Configuration Command
/activity <subcommand>
Available subcommands:
config- Configure activity credit values and settingscancel- Cancel an activity and deduct creditscreate-extra- Create a one-time bonus activity with custom nameset-proof- Add or remove proof requirement from an activated activity
Setting Up Activities
To configure an activity:
/activity config <activity>
This opens a modal pre-populated with current values (or sensible defaults for new activities):
| Field | Description |
|---|---|
| Anchor Sunday | Reference date for scheduling (YYYY-MM-DD, must be a Sunday) - shown first since it's most commonly changed |
| Credit Reward | Credits awarded for claiming (1-1000) |
| Require Proof | Whether screenshot proof is required (yes/no) |
Activity Types
Activities fall into two categories:
Recurring Activities (weekly or biweekly):
- Alliance War
- Rally activities
- Regular donations
- Other scheduled events
One-Time Activities:
- Conquest
- Nebuchadnezzar
- Alexander
- Hannibal
- Joan of Arc
- Other irregular events
Viewing Available Activities
Players can check what activities are available with:
/activities
This shows all upcoming, active, and recently completed activities with their claim status.
Understanding Activity Scheduling
Recurring Activities
Recurring activities use the anchor Sunday to determine when they're scheduled:
- Weekly activities - Available every week, ending on Sunday
- Biweekly activities - Available every other week based on the anchor
The anchor Sunday acts as a reference point. For biweekly activities, it determines which weeks are "on" weeks.
One-Time Activities
One-time activities (like Conquest) are not scheduled automatically. Leaders activate them manually using /activate whenever the in-game event occurs.
Changing the Anchor
To adjust when activities are scheduled:
/activity config "Activity Name"
Update the Anchor Sunday field in the modal. Changes take effect immediately for future activations.
Activating Activities
Activities must be manually activated by leaders before players can claim:
/activate <activity>
When you activate an activity:
- It's posted to your activity channel with a claim button
- A thread is created for proof and discussion
- Players can claim credits by clicking the button
- Proof requirement uses the setting from
/activity config
To change the proof requirement for a specific activated activity, use /activity set-proof.
Recurring vs One-Time Activation
- Recurring activities - Can only be activated during their scheduled period
- One-time activities - Can be activated anytime (if not already active)
Creating Extra-Credit Activities
For ad-hoc bonuses with custom names:
/activity create-extra
This opens a modal where you can enter:
| Field | Description |
|---|---|
| Activity Name | Custom name for this Extra-Credit (e.g., "Stellar Glory 14k points") |
| Credit Reward | Credits awarded for claiming (1-1000) |
| Instructions | Message explaining how to claim (e.g., "Post screenshot of 14k points") |
| End Date | When the activity ends (YYYY-MM-DD format, defaults to tomorrow) |
| Require Proof | Whether screenshot proof is required (yes/no) |
This creates AND activates the activity in one step. Use for:
- Special one-off bonuses
- Temporary challenges
- Custom reward opportunities
Cancelling Activities
If an activity needs to be cancelled after activation:
/activity cancel <activity> <reason>
This:
- Marks the activity as cancelled
- Retroactively deducts credits from all participants
- Does NOT deduct from already-nullified claims
- Creates audit records
How Players Claim Activities
Once activated, players interact with activities via:
- Click the "Claim Credits" button - Found on activity posts in your activity channel
/activities- View available and active activities
For proof-required activities, a thread is created where players post their screenshots — the bot verifies proof when players click Claim Credits.
Activities have a claim window (typically 2 days after the end date) after which they expire.
Multi-Day Activities
For activities spanning multiple days, use the bonus system:
/bonus @player1 @player2 @player3 <amount> <reason>
The bonus command allows you to:
- Mention up to 20 players at once
- Award the same credit amount to all mentioned players
- Provide a reason for the award (e.g., "Week-long campaign participation")
Multi-day credits are awarded directly without requiring player claims.
When to Use Bonuses for Multi-Day Events
Use /bonus for:
- Week-long events
- Special campaigns
- Activities that are hard to claim individually
- Retroactive credit awards
- Events with complex participation tracking
Best Practices
Balanced Values
Set credit values that:
- Reward significant contributions more
- Don't make any single activity dominant
- Are achievable for active players
Communicate Changes
When you adjust credit values:
- Announce the changes to your empire
- Explain the reasoning
- Give notice before reducing values
Regular Review
Periodically review your configuration:
- Are activities being claimed?
- Are credit values still balanced?
- Do players understand the system?
Example Activity Structures
Simple Structure
| Activity | Credits |
|---|---|
| Any Rally | 50 |
| Any Donation | 25 |
| Special Event | 100 |
Tiered Structure
| Activity | Credits |
|---|---|
| Daily Rally | 25 |
| Weekend Rally | 50 |
| Major Rally | 100 |
| Small Donation | 10 |
| Large Donation | 50 |
| Special Event | 150 |
Participation-Focused
| Activity | Credits |
|---|---|
| Any Participation | 50 |
| Exceptional Performance | Bonus via /bonus |
Troubleshooting
Activities Not Appearing
- Verify the anchor Sunday setting
- Check if the activity period has started
- Make sure you've activated the activity with
/activate - For biweekly activities, check if it's an "on" week
Players Can't Find Activities
- Check the activity channel (configured with
/empire activity-channel-set) - Use
/activitiesto see what's available and what needs activation - Check claim windows haven't expired
- Verify the activity was activated by a leader
Activity Channel Not Configured
Set up an activity channel first:
/empire activity-channel-set #your-activity-channel
Credit Values Need Adjustment
Run /activity config again to update values. Changes apply to new activities, not retroactively.
Next: Managing Credits for bonuses and adjustments.