MGE Event Management
MGE (Mightiest Governor Event) events are the competitive core of AoEM Historian. This guide covers how to manage the slot allocation process.
MGE Command
/mge <subcommand>
Available subcommands:
activate- Start a new MGE eventconfigure-activated- Configure settings on the active MGE (open applications, minimum credits)confirm- Preview and finalize event (deduct credits)approve- Approve player applicationsreject- Reject applicationsslots-override- Manually assign any player to any slotcancel- Cancel an event (before credits are deducted)costs- Set tier costs for slotsstatus- View MGE schedule configurationset-anchor- Set the MGE anchor Sunday
Players can view current event status and slot assignments with /slots.
Understanding the Event Cycle
MGE events follow a biweekly cycle:
┌─────────────┐ ┌─────────────┐ ┌─────────────┐ ┌─────────────┐
│ Setup │ ──▶ │ Open │ ──▶ │ Review │ ──▶ │ Finalize │
│ Set costs │ │ Applications│ │ Apps │ │ Slots │
└─────────────┘ └─────────────┘ └─────────────┘ └─────────────┘
- Setup - Configure tier costs before the event
- Open - Applications open for players (
/mge activate) - Review - Leaders review and approve/reject
- Finalize - Slots are assigned, credits deducted (
/mge confirm)
Setting Tier Costs
Before opening applications, configure the credit costs using a multiplier:
/mge costs
This opens a form where you enter a multiplier. Costs are calculated as medals × multiplier for each slot:
| Slot | Medals | Cost (5x) | Cost (3x) | Cost (7x) |
|---|---|---|---|---|
| 1st | 100 | 500 | 300 | 700 |
| 2nd | 80 | 400 | 240 | 560 |
| 3rd | 60 | 300 | 180 | 420 |
| 4th | 40 | 200 | 120 | 280 |
| 5th | 20 | 100 | 60 | 140 |
| 6-7 | 15 | 75 | 45 | 105 |
| 8-10 | 10 | 50 | 30 | 70 |
See Credit System Design for guidance on choosing a multiplier based on your empire's credit economy.
- 5x (default) - ~2 seasons of perfect attendance for 1st place
- 3x-4x - Faster slot turnover, good for smaller/less active empires
- 6x-10x - Slower rotation, rewards long-term commitment
Activating an MGE Event
To open applications for a new event:
/mge activate
Activation Window
Before you can activate an MGE, you must be within the activation window:
- Opens: 5 days before the MGE starts (Wednesday before event week)
- Closes: 2 days after the MGE starts (Wednesday of event week)
- Duration: 7-day window to activate
Check if you're in the activation window:
/mge status
This shows:
- Your configured anchor Sunday
- Next MGE start and end dates
- Activation window dates
- Whether the window is currently open
If there's an unconfirmed MGE, /mge status also shows:
- All slot assignments with player names and credit costs
- Pending applications (up to 5 shown)
- Total credits to be deducted
- Action required (confirm or cancel)
This comprehensive view means you don't need to run /slots separately - everything is in one place.
What Activation Does
When you run /mge activate:
- Creates a new MGE event with status
applications_open - Posts announcement to your MGE channel (if configured)
- Opens applications for players via
/apply
Activation Rules
- One event at a time: Cannot activate if an event is already active
- Must be in window: Activation only works during the 7-day window
- Requires anchor: Must set anchor Sunday first via
/mge set-anchor
Example
# First, check the schedule
/mge status
# If in activation window, activate the event
/mge activate
# Optionally, open applications to all players (e.g. for new empires)
/mge configure-activated open_applications:true minimum_credits:10
Configuring the Active MGE
After activating an MGE, you can adjust its settings with:
/mge configure-activated [open_applications] [minimum_credits]
Open Applications
By default, players must have enough credits to cover the slot tier they're applying for. Open Applications mode removes this per-slot credit check, allowing anyone to apply for any tier.
/mge configure-activated open_applications:true
This is especially useful for new empires where players haven't accumulated enough credits to afford top slots. Leaders can then review applications manually and approve based on activity participation rather than credit balance.
When open applications is enabled:
- Players can apply for any slot tier regardless of credit balance
- Only the minimum credits threshold is checked (if set)
- Players may go into negative credits after
/mge confirm - Leaders retain full control over who gets approved
Minimum Credits
Set a floor for who can apply:
/mge configure-activated minimum_credits:10
This ensures only players with at least some activity participation can apply. Combine with open applications to let active players apply for any tier:
/mge configure-activated open_applications:true minimum_credits:10
Checking Current Settings
Use /mge status to see the current Open Applications and Minimum Credits values for the active event.
Viewing Applications
Check current event status and applications:
/slots
This shows:
- Event name and status
- Application status (open/closed)
- All applicants with their tier preferences
- Current slot assignments
Approving Applications
To approve a player's application:
/mge approve @Player <slot>
| Parameter | Type | Required | Description |
|---|---|---|---|
@player | User mention | Yes | Player to approve |
slot | Number | Yes | Slot number (1-10) |
Approval Process
- Review the player's application tier
- Verify credits are available
- Approve the application and assign a slot number
- Slot is reserved (credits deducted on confirmation)
Bulk Approvals
Approve applications one at a time or in batches based on your review.
Rejecting Applications
To reject an application:
/mge reject @Player
When to Reject
- Player doesn't meet requirements
- Too many applications for available slots
- Policy violations
- Player requests cancellation
Credit Handling
Credits are only deducted when /mge confirm is run. Rejections before confirmation have no credit impact.
Overriding Slot Assignments
Sometimes you need to manually assign a player to a slot, even if they didn't apply through the normal process.
/mge slots-override <slot> @Player
When to Use
- Out-of-process agreements: Player committed via direct message or voice chat
- Special circumstances: Late additions, leadership decisions, manual swaps
- Corrections: Fixing mistakes in slot assignments
- Non-applicants: Assigning someone who obtained a slot outside the application system
How It Works
- Specify the slot number (1-10) and the player
- If someone else is in that slot, they're automatically unassigned
- Player is assigned to the slot (even if they never applied)
- You're prompted to run
/mge confirmto review all changes
Example Workflow
# Player A is in slot 3, but you need to swap them with Player B
/mge slots-override slot:3 @PlayerB
# Response shows: "PlayerB has been assigned to Slot 3, replacing PlayerA"
# Review the updated assignments
/mge confirm
Important Notes
- Works on active/unconfirmed MGEs only
- Cannot override after
/mge confirmcompletes - Automatically creates an application record for tracking
- Always run
/mge confirmafter to review final state
Confirming the Event
Once slots are assigned and you're ready to finalize the MGE:
/mge confirm
Confirmation Flow
-
Preview Display
- Shows all 10 slots with player names and credit costs
- Displays total credits that will be deducted
- Warns about any unassigned slots (⚠️ Not assigned)
-
Review & Adjust
- If slots need changes, use
/mge slots-overrideto reassign - Run
/mge confirmagain to see updated preview - Review carefully - confirmation cannot be undone
- If slots need changes, use
-
Confirm or Cancel
- Click "Cancel" to abort without changes
- Click "Confirm MGE Slots and Deduct Credits Now" to finalize
- Hash validation ensures preview matches current state
When to Confirm
Available anytime after /mge activate:
- During applications_open period
- While event is in_progress
- After event ends (awaiting_confirmation)
- No need to wait for the event to end in-game
Safety Features
- Hash validation: If slots change after preview, button becomes invalid
- Cancel option: Safe exit without deducting credits
- Visual warnings: Clear indicators for unassigned slots
- Confirmation preview: See exactly what will happen before committing
Warning: Once you click "Confirm MGE Slots and Deduct Credits Now", credits are permanently deducted and the action cannot be undone.
Canceling Events
If an event needs to be canceled before confirmation:
/mge cancel
Cancellation Rules
- Can cancel at any time before credits are deducted - even after running
/mge confirm(which shows a preview), as long as you haven't clicked the "Confirm" button - Once credits have been deducted via the confirm button, the event cannot be cancelled
When to Cancel
- Event is canceled in-game
- Not enough participants
- Technical issues
Managing Applications Fairly
Review Criteria
Consider establishing criteria:
- Minimum participation requirements
- Credit balance thresholds
- Past event participation
- Activity history
Handling Ties
When multiple players want the same tier:
- First-come-first-served
- Credit balance tiebreaker
- Activity history consideration
- Random selection
Document your tiebreaker policy so players understand.
Communication
Keep players informed:
- When applications open
- Application deadlines
- Approval/rejection notifications
- Final slot assignments
Best Practices
Plan Ahead
Timeline Example:
Wed (5 days before): Activation window opens
Set costs and activate event
Thu-Fri: Players submit applications
Sat-Sun: Review and approve/reject applications
Mon (event starts): Make any final slot adjustments with /mge slots-override
Run /mge confirm to preview all assignments
Click "Confirm" button to finalize
Mon-Sun: MGE runs in-game
Sun (event ends): Can still confirm if you haven't yet
Document Decisions
Keep records of:
- Why applications were approved/rejected
- How ties were resolved
- Any special circumstances
Be Transparent
Post event results publicly:
- Who got which slot
- How decisions were made
- Thank participants
Gather Feedback
After events, ask:
- Was the process fair?
- Were costs appropriate?
- What could improve?
Troubleshooting
Player Applied for Wrong Tier
You have several options:
- Reject and reapply: Reject their application, have them apply again for correct tier
- Use slots-override: Directly assign them to the correct slot with
/mge slots-override - Post-confirmation adjustment: Use
/bonusto adjust credits after the event (if already confirmed)
Not Enough Applications
- Extend the application period
- Reduce tier costs
- Encourage participation
- Consider allowing multi-tier applications
Too Many Applications
- Stick to tier priorities
- Use tiebreakers consistently
- Consider increasing future event availability
- Encourage lower-tier applications
Player Can't Participate After Approval
- Cancel their slot (if before confirmation)
- Consider credit adjustment via
/bonus(if after confirmation) - Offer slot to next eligible applicant
Congratulations! You now have a complete understanding of leader responsibilities. For detailed command syntax, see the Command Reference.