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Managing Credits

As a leader, you have tools to adjust player credits beyond normal activity claims. This guide covers bonuses, penalties, and corrections.

Credit Management Commands​

CommandPurpose
/bonus giveAward bonus or penalty credits
/bonus removeReverse a bonus transaction
/bonus ledgerView all bonus transactions for a player
/bonus recentView recent bonuses (last 2 weeks)
/nullifyReverse an activity claim

Awarding Bonuses​

To give a player extra credits (or apply a penalty):

/bonus give @Player <amount> <reason>

Parameters​

ParameterDescription
@PlayerThe player to award credits to
amountNumber of credits (-10,000 to +10,000)
reasonExplanation for the bonus

Examples​

Reward exceptional performance:

/bonus give @DragonSlayer 500 Outstanding rally leadership this week

Apply a penalty:

/bonus give @LazyPlayer -200 Missed required rally after committing

Positive vs Negative​

  • Positive amounts (+) add credits
  • Negative amounts (-) remove credits
Use Penalties Carefully

Negative bonuses can feel punitive. Communicate clearly with the player about why credits are being removed.

Removing Bonuses​

Made a mistake? Reverse a bonus:

/bonus remove <player> <transaction>

Finding Transactions​

Use /bonus ledger @Player or /bonus recent to find the transaction to remove.

Example​

/bonus remove @Player "2024-01-15 | +100 | Great work"

Viewing Bonus History​

Player Bonus History​

/bonus ledger @Player

Shows all bonus transactions for a specific player.

Recent Era Bonuses​

/bonus recent

Shows all bonus transactions from the last 2 weeks across the era.

Nullifying Activity Claims​

If a player claimed an activity they didn't participate in (or made a mistake):

/nullify @Player <activity> <reason>

Parameters​

ParameterDescription
@PlayerThe player whose claim to nullify
activityThe activity name (use autocomplete)
reasonWhy the claim is being reversed

Example​

/nullify @Player "Sunday Rally" Player was not present for this rally

What Happens​

  • Credits from the claim are removed from the player's balance
  • The claim is marked as nullified
  • A record is kept of the nullification and reason
Cannot Re-Claim

Nullified claims cannot be reclaimed. If it was an honest mistake, consider using /bonus to restore credits.

Multi-Day Activity Credits​

For events spanning multiple days, use the bonus system to award credits:

/bonus give @player1 @player2 @player3 <amount> <reason>

You can award up to 20 players at once with the same credit amount.

Examples​

/bonus give @Player1 @Player2 @Player3 100 Week-long seasonal event participation
/bonus give @All @Participants 50 Multi-day rally campaign

Use Cases​

  • Seasonal campaigns
  • Week-long competitions
  • Events with complex participation tracking
  • Retroactive credit awards

Best Practices​

Document Everything​

Always provide clear, specific reasons:

Good: "Outstanding rally coordination, recruited 5 new participants"

Bad: "Good job"

Be Consistent​

Apply the same standards to all players. Favoritism undermines trust in the system.

Communicate​

When awarding significant bonuses or penalties:

  • Tell the player directly
  • Explain the reasoning
  • Answer any questions

Review Regularly​

Use /bonus ledger periodically to:

  • Check for patterns
  • Ensure fairness
  • Verify no abuse

Common Scenarios​

Rewarding Outstanding Contribution​

/bonus give @Player 300 Led successful defense rally, exceptional coordination

Correcting an Honest Mistake​

Player claimed wrong activity:

/nullify claim @Player "Wrong Activity" Accidental claim
/bonus give @Player 100 Restoring credits for correct activity participation

Handling Inactivity​

Player committed to event but didn't show:

/bonus give @Player -150 No-show for committed rally on Dec 20

Welcoming New Members​

/bonus give @NewPlayer 100 Welcome bonus for joining the era

Troubleshooting​

"Player not found"​

  • Verify the player is registered with /credits @Player
  • Check the @mention is correct
  • The player must be registered in your era

"Transaction not found"​

  • Use /bonus ledger @Player to find the correct transaction
  • Select from the autocomplete suggestions when using /bonus remove

"Amount out of range"​

  • Bonuses are limited to -10,000 to +10,000 per transaction
  • For larger adjustments, use multiple transactions

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